2011 ICPC Challenge

2011 ICPC Challenge

The ICPC Challenge gives programming teams and their coaches a chance to work on a different kind of problem. Working with their coach, teams implement a player and compete against other teams' players in a new game called Coercion. Preliminary matches during the coding phase let teams know how well their players are doing. A final double-elimination competition among all the submitted players decides which team has the best player.

2011 Challenge Tournament

At the 2011 ICPC World Finals, we presented a tournament among the submitted players for 24 world finalist teams. The following image shows how the tournament played out. Click on the little blue dots to view or download a video of the match.

Tournament from the Initial 2011 Coding Phase

At the 2011 world finals, we ran two tournaments, one among all teams' final player submissions, and an extra tournament among just the players submitted during the original two-week coding phase. We wanted to recognize the hard work of world finalist teams who came up with great players during the original two-week coding phase. The following is a tournament among the best players submitted during this portion of the competition. Click on the little blue dots to view or download a video of each match.

Preliminary Standings

In 2011, here's what the preliminary standings looked like at the end of the last coding day on May 14.

CompetitorWin Count
Simon Fraser University40
The Chinese University of Hong Kong36
Universidad de las Ciencias Informáticas36
Leiden University35
National Taiwan University31
Beijing Jiaotong University30
St. Petersburg State University of IT, Mechanics and Optics29
Universidade de São Paulo - Escola Politécnica29
Universidade de São Paulo - Instituto de Matemática e Estatística23
Universidade Federal do Paraná17
Zhongshan (Sun Yat-sen) University17
University of Alberta15
Bangladesh University of Engineering and Technology10
Universidad Católica Boliviana - La Paz10
Harbin Engineering University9
St.Petersburg State University9
Universidad de Guanajuato - CIMAT9
Shanghai Jiaotong University8
University of Tokyo6
Carnegie Mellon University5
East China Normal University4
University of Helsinki4
Huazhong University of Science & Technology0
Universidad de La Habana0

The Game of Coercion

The ICPC Challenge game, Coercion, is played in an environment that looks something like the following figure. A red player and a blue player compete to coerce regions of the playing field to their own color. Each player directly controls three playing pieces called pushers. These pieces can't directly change colors on the field, but, they can be used to push other playing pieces called markers around the field. If enough markers touch a region of the field for long enough, they can coerce it to their own color. If a marker is trapped for long enough in a region of a different color, it may be coerced to that region's color. The game rules describe how to play the game, how to score points and how to win.

Game illustration

Writing your Player

Your player will be implemented as a stand-alone program, in C++ or Java. You will interact with the game by reading information about the game world from standard input and writing your next move to standard output. The sample players can be a quick way for you to get started writing your player and interacting with the game. A more detailed description of the execution environment explains the input and output format for your player as well as other rules for what your player can do.

Running a Match

Once you have a player written, you can run it by starting up the game and pointing it to your player's executable. If you have written a player in C++, you can run it against the sample Java player using a command like:

java -jar coercion.jar -player cpp myPlayer -player java -cp java_example Hunter

If your player is implemented in Java, you can run it against the example player using a command like:

java -jar coercion.jar -player java -cp java_example Planter -player java MyPlayer 

The more detailed usage instructions describe more options for starting up the game, including how to run the 3D visualization, how to capture a match as a trace file and how to debug your player during execution.

Submitting your Player

During the coding phase of the competition, players can access the competition through the ICPC Challenge site at: http://icpc.baylor.edu/challenge/ From this page, participants will be able to login to the submission system, submit player code, and see how they are doing in preliminary matches. The latest working submission is considered the participant's current player. The final tournament and the nightly preliminary matches will use the most recently submitted player code that successfully builds.

All source code and supporting files for a player must be submitted at the same time. From the submission interface, select each source file that's part of your player, and then press the "Upload Files" button to upload the whole thing. If you forget to submit an important file, you will need to re-submit everything to have a working player.