The Northeast North America Regional Competition
of the
2003-2004 ACM International Collegiate Programming Contest
sponsored by IBM
Eastern Preliminary Site : Western New England College,
Springfield, MA (Oct. 25)
Boston Preliminary Site: Distributed locations (Oct. 25)
Western Preliminary Site: Rochester Institute of Technology, Rochester, NY (Oct. 18)
Northeastern Preliminary Site: University of Prince Edward Island,
Charletown, PEI (Oct. 17)
Championship Site: Rochester Institute of Technology, Rochester, NY (Nov. 8)
The Northeast North America Region follows the rules of the International Contest
except as noted below:
REGIONAL CONTEST SPECIAL RULES
Regional Contest Location and Attendance:
1. The ACM Northeast Regional Programming Contest sponsored by IBM,
hereinafter called the "Regional Contest", will be held in a
two-tier format, with a ?-site Preliminary Round Competition. The
Championship Round site will be at a location to be established.
Note that each Preliminary Round competition represents a
different competition with different problem sets and judges, and
that placements are determined within each site without regard for
events at the other sites. Twelve teams will advance to the
Championship Round competition (the 2 highest placing teams from
each Preliminary Round competition, plus 6 additional teams
allocated proportionately to sites according to the number of
teams competing), unless any Preliminary Round site shall host
less than 10 competing teams in which case the allocation of teams
advancing from the Preliminary Round sites shall be proportional
to the numbers of teams competing at each of the Preliminary Round
sites.
2. Contestants are drawn from the following geographic region: states
of Maine, New Hampshire, Vermont, Massachusetts, Connecticut,
Rhode Island, and New York (excluding greater New York
metropolitan area) in the United States, and Canadian provinces of
Quebec, Nova Scotia, Prince Edward Island, Newfoundland and
Labrador, and New Brunswick, except as noted in the International
Rules.
3. No more than one team from any school will be allowed to enter the
Championship Round. This rule does not apply to the Preliminary
contests.
Scoring of the Contest
1. Solutions to problems submitted for judging are called runs. Each run
is judged as accepted or rejected, and the team is notified of the
results. Rejected runs will be marked as follows:
(1) Syntax Error
(2) Run-Time Error
(3) Run-Time Limit Exceeded
(4) Incorrect Output
(5) Incomplete Output
(6) Incorrect Output Format
2. A public scoreboard will be maintained; however, in order to maintain
competition and suspense, it will not be updated during the last hour
of the contest.
3. Placement is based first on number of problems solved. If more than
one team correctly solves the same number of problems, placement will
be determined by the total time taken to complete them. The total
time will be calculated as the summation of the net solution time of
each problem solved (which is the time of correct submission minus the
starting time of the contest). Unlike the International Contest,
no time consumption penalty for rejected runs is assessed.
4. In the event that the judges shall judge a program solution to be
incorrect, and at a later point in time, review such decision and deem
said submission to be correct, the time of solution to be noted and
utilized for scoring purposes will be that of the original submission
that was originally judged to be incorrect but subsequently found to
be correct.
5. In the event that the judges shall judge a program solution to be
correct, and at a later point in time, review such decision and deem
said submission to be incorrect, any later correct solution to said
program shall receive a time of solution that is determined by
calculating the amount of time elapsed between the notification of the
team by the judges of the solution being incorrect and the original,
erroneous notification of it being a correct solution, and subtracting
that amount of time from the actual submission time of a subsequent
correct solution.
Contest Environment:
1. The languages of the Regional Contest will include C, C++ and
Java. Additional languages may depend on the contest site.
2. Each team will have available a single terminal to a minicomputer or a
single microcomputer, the nature of which will vary depending upon
contest site. All teams at a site will have equivalent computing
equipment.
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